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HytaleGenerator Performance Report Visualizer
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Optimization Tips
Use 2D over 3D:
Try to use 2D where possible. 3D domain warping tends to invalidate 2D caches.
Caching:
Put Cache nodes on the right side of all YOverride nodes.
Transition Distances:
In WorldStructure, don't use DefaultTransitionDistance and MaxBiomeEdgeDistance values greater than necessary.
Mixers:
Use Mix at the root of Biomes to replace area above max height with Constant Density -1, and underground with 1.
Sampling:
Try to use YSampled (distance 8) where possible to reduce vertical calculations.
Runtimes:
Reduce distinct Runtime indices across all Biomes. Structure Biomes to fit as many Props as possible within the same Runtime.
Prop Sizes:
Reduce the size of the horizontally largest Prop. Put large Props at the lowest Runtime index.
Materials:
Inside Material Providers, use the Terrain Density node to calculate terrain gradient (much faster than importing root Density).
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